December 19, 2001 - 10:07am PST |
Updated the FNOTD with a few good entries submitted by Saint Thoth :) Errr.. nothing else new except err.. I'll be at the Cheesecake Factory in Marina Del Rey tonight. If you want to just chat, say hello, or just complain about the JR, feel free to drop by :)
-JP
December 11, 2001 - 8:21pm PST |
Got around to putting together a real messageboard instead of that guestbook in disguise :) Sorry for the delay folks, but as usual, I've been a bit busy lately... Anyways, the board might be a a little buggy, but it's better than the guestbook! Err.. have fun with it! :)
-JP
November 30, 2001 - 12:17pm PST |
Alright, I've finally done it.. I've enabled logging... so all the criminals out there - beware. :)
-JP
October 31, 2001 - 11:07am PST |
Happy Halloween!
-JP
October 29, 2001 - 8:06am PST |
Who loves ya, baby? Jiggly does.
-JP
October 20, 2001 - 9:14pm PST |
-JP
September 25, 2001 - 7:32pm PST |
Removed the 2nd DoD server and replaced it with a Return to Castle Wolfenstein server! \(^-^)/ Never adminned a Q3 based server, so err.. don't take advantage of poor Jiggly! I won't know what to do!
-JP
September 25, 2001 - 4:45pm PST |
On a sad note to honest players of Counter-Strike and Half-Life mods, we have determined that the current version of PunkBuster cannot be appreciably improved without the direct support of VALVe. We have offered to do business with VALVe on multiple occasions in the way of integrating proven Anti-Cheat technology directly into their games. At this time, we are suspending development of the Half-Life version to focus on game platforms where the developer is willing to support the effort. We sincerely believe that we have had a positive impact on the Half-Life community and we truly appreciate the support of our hundreds of thousands of users. However, from the beginning we have said that we did not want to charge users directly for our product and we intend to abide by that decision. The remaining bugs, problems, issues, etc. with the Half-Life version cannot be addressed properly without direct integration with the game, and at this time, there is no hope of that even being a possibility.
I'd comment on this, but you've all probably heard enough of my valve/cheater ranting. Bah.
-JP
September 23, 2001 - 11:34am PST |
By running the command with around 128 characters it is possible to overflow the buffer and execute arbitrary code. While this problem is on the client side it is still a serious issue, since servers have a function named "g_engfuncs.pfnClientCommand" which allows the server to force clients to execute whatever console command they want. This means that this overflow can be exploited remotely by means of this function. A server administrator could easily easily take advantage of this and exploit clients automatically as they connected to the server.
-JP
September 20, 2001 - 10:51am PST |
-JP
September 11, 2001 - 11:47am PST |
-JP
September 7, 2001 - 7:40am PST |
-JP
August 30, 2001 - 11:02am PST |
NOTE: The IPs of the DoD servers has changed.
The new IPs can be found in the "servers" link to the left.
-JP
August 7, 2001 - 11:40pm PST |
Bart: "Go apple!"
Nelson: "Go orange!"
Ralph: "Go banana!"
LOL! :D
-JP
August 6, 2001 - 10:37am PST |
-JP
August 6, 2001 - 10:24am PST |
Is cheating in computer games the cause of the decline in Western Civilization? No, but it is a symptom of a greater problem. We live in a world where liars and cheats win, and honest people suffer. It makes pessimists out of even the most hopeful of people as it beats down their will. It is an extension of those things that are going wrong with our society, and it confirms that in our heart of hearts, many of us are corruptible and weak. The line between right and wrong is blurred to such a degree that it may never be clearly visible again to many of us. It used to be that doing the right thing for the right reasons was its own reward. But now, the phrase "Nice Guys Finish Last" is starting to ring true for so many of us that we throw our hands up in despair, wondering what went wrong.
Click here for the full story.
-JP
July 31, 2001 - 12:41am PST |
-JP
July 25, 2001 - 12:14pm PST |
-JP
P.S. DoD players - PLEASE respond if I ask if anyone is causing problems in the DoD servers. I see TKer's all the time, and when I ask for the names and actions of abusive players, NO ONE says anything... it's strange.. I'll be drawn into the server console by tons of angry cursing players, will ask what's going on, and then all the victims fall silent for some reason. I swear, ex-CS players... *mumble mumble* Anyways, I never ban on a hunch, so I need the player's support otherwise the asses run free.
July 13, 2001 - 11:53pm PST |
-JP
July 11, 2001 - 11:27am PST |
-JP
July 9, 2001 - 7:37pm PST |
NO, I won't give my servers to your clan. No, I don't care if you make me your clan's commander/field marshall/general/president/toilet scrubber. TFC veterans of the Jigglyroom know the default answer to this request. Just making this clear to the DoD clans out there. I'm sorry, these servers have/always will be independently owned and operated by the Jigglypuff and friends corporation. I will however, make an exception to the rule if someone can manage to 1.) Rid the planet of CS 2.) Rid the planet of HL and HL mod cheats 3.) Bring back Crystal Pepsi or the A-Team (this includes Hannibal).
Thank you, come again.
-JP
July 7, 2001 - 8:46am PST |
-JP
July 4, 2001 - 10:51pm PST |
-JP
July 3, 2001 - 9:50am PST |
207.155.100.193:27021
Enjoy. :)
-JP
July 1, 2001 - 9:44am PST |
Oh, btw... almost forgot! The address is: 207.155.100.193:27020 Well... what are you waiting for...? GO!!! :D
-JP
June 29, 2001 - 7:24pm PST |
Half-Life Version 1.1.0.8
Update Readme
7/02/01
Feature Additions in this Update:
- Spectator proxy added for all mods.
- Voice communication added for all mods.
Bug Fixes in this update:
- Reduced maximum speed that can be obtained using "bunny-hopping"
- Fixed problem with launcher strings being cut off "View Game Info" and "Visit Web Site"
- Fixed a bug where one client could crash the others on a server by changing his name to invalid characters
- Added server chat to the items logged by the engine
- Put quotes around client->name in "status" and "stat" outputs
- Fixed a bug where some players would appear with white skins.
- Added caltrop grenade to the items being logged in TFC
- Fixed players taking a flag, reconnecting, and still appearing with the flag in TFC
- Fixed spy bug where spy could show the scout's skin even after undisguising in TFC
- Added the Tell command to the items being logged on the TFC server
- Put range checking on the "detstart" command (max is 50 seconds) in TFC
- Added code to remove a detpack if it's blocking a door in TFC
- Added code to remove a dispenser if it's blocking a door in TFC
- Added code to remove a sentry gun if it's blocking a door in TFC
- Fixed feigned spies changing teams and not being able to crouch until after they die in TFC
- Fixed TFC players priming a grenade, switching teams and killing their old teammates with the grenade that was dropped when they changed teams
- Fixed bug where feigned spy shows a weapon in his hand in TFC
Wow, that's a lotta bugs. Funny thing is, I've seen all of these bugs in action...
-JP
June 26, 2001 - 3:42pm PST |
-JP
June 26, 2001 - 12:47pm PST |
Half-Life updates 1.1.0.7 and 1.1.0.8 will be released in the coming weeks.
Update 1.1.0.7, which contains Deathmatch Classic and introduces new update/downloading functionality, will be issued next week.
Update 1.1.0.8, which contains Voice and the Multicast Spectator technologies, and was previously referred to as 1.1.0.7, will be released in mid July. This update also contains a fix for the GL wall hack, and will be previewed at this week's CPL event in Dallas.
The Voice and Multicast Spectator features will be compatible with all Half-Life Mods, and Valve will be supporting the Mod teams to have these features working immediately in popular HL Mods such as Day of Defeat and more.
Woooo! Way to go Valve! Only 10 months after the hack's introduction! </sarcasm> Imagine how many
people have it by now... geez.
Btw, anyone play DoD yet? Pretty addicting stuff.
-JP
June 20, 2001 - 1:36pm PST |
-JP
June 19, 2001 - 7:16pm PST |
-JP
June 15, 2001 - 12:52pm PST |
-JP
June 12, 2001 - 10:31pm PST |
-JP
June 6, 2001 - 6:00pm PST |
-JP
May 28, 2001 - 4:26pm PST |
-JP
May 17, 2001 - 5:38pm PST |
Jigglypuff is proud to bring you... Day One of the E3! Games and the exploitation of women (j/k! ;)... few things in life are this perfect.
-JP
May 14, 2001 - 11:02am PST |
-JP
May 10, 2001 - 2:45pm PST |
-JP
May 9, 2001 - 10:46am PST |
-JP
May 7, 2001 - 5:59pm PST |
-JP
May 6, 2001 - 7:07pm PST |
-JP
May 6, 2001 - 8:34am PST |
-JP
May 5, 2001 - 11:30pm PST |
-JP
May 5, 2001 - 10:15pm PST |
-JP